PDF | duncan@crawbuck.com
Software Engineer specializing in iOS development. Enthusiastic about utilizing technology to deliver magical user experiences. Experienced with rapid iteration, remote collaboration, and Agile software development. Looking for fast-paced, collaborative start-up environments.
Education
Bachelor of Science, Computer Science at California State University, Sacramento
3.5 GPA, cum laude, Dean’s Honor List
Experience
June 2021 - Present
Led iOS development and managed iOS team for Itsme , Codename , and Hotshot
Spearheaded all client project development and shipped daily App Store updates
Monitored analytics and helped iterate product strategy
Executed full stack development based on product needs
QA Engineer Intern at Playbyte
March 2021 - June 2021
Tested iOS app and game creation tools for functionality and new feature implementation.
Owned bug reporting process and documentation, producing detailed bug reports and tracking ongoing quality status.
Managed community outreach and responded to user feedback.
July 2019 - Present
Developed games including Solitaire and Minesweeper and sold them on the iOS and Mac App Store.
Used SwiftUI, Mac Catalyst, and UIKit to build modern and powerful applications.
Utilized automated testing, continuous deployment, and TestFlight beta testing.
CSUS Senior Project, Fire & Risk Alliance Sprinkler Database
September 2019 - May 2020
A year-long, Scrum-based team project to develop and deliver software following client specification.
Delivered a React web application to navigate and compare dynamic visualizations from a MongoDB database with user login and authentication.
Led the implementation of an interactive d3.js visualization in the React application.
Attended biweekly end-of-sprint meetings with the client (Fire & Risk Alliance) and a faculty advisor.